Matrix3x2d.rotation

Set this matrix to a rotation matrix which rotates the given radians. <p> The resulting matrix can be multiplied against another transformation matrix to obtain an additional rotation. <p> In order to apply the rotation transformation to an existing transformation, use {@link #rotate(double) rotate()} instead.

@see #rotate(double)

@param angle the angle in radians @return this

struct Matrix3x2d
ref return
rotation
(
double angle
)

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