Apply a rotation transformation to this matrix by rotating the given amount of radians and store the result in <code>dest</code>.
<p>
If <code>M</code> is <code>this</code> matrix and <code>R</code> the rotation matrix,
then the new matrix will be <code>M * R</code>. So when transforming a
vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the rotation will be applied first!
@param ang
the angle in radians
@param dest
will hold the result
@return dest
Apply a rotation transformation to this matrix by rotating the given amount of radians and store the result in <code>dest</code>. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the rotation matrix, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the rotation will be applied first!
@param ang the angle in radians @param dest will hold the result @return dest