Vector4i.distanceSquared

Return the squared distance between <code>(x1, y1, z1, w1)</code> and <code>(x2, y2, z2, w2)</code>.

@param x1 the x component of the first vector @param y1 the y component of the first vector @param z1 the z component of the first vector @param w1 the w component of the first vector @param x2 the x component of the second vector @param y2 the y component of the second vector @param z2 the z component of the second vector @param w2 the w component of the second vector @return the euclidean distance squared

  1. int distanceSquared(Vector4i v)
  2. int distanceSquared(int x, int y, int z, int w)
  3. long distanceSquared(int x1, int y1, int z1, int w1, int x2, int y2, int z2, int w2)
    struct Vector4i
    static
    long
    distanceSquared
    (
    int x1
    ,
    int y1
    ,
    int z1
    ,
    int w1
    ,
    int x2
    ,
    int y2
    ,
    int z2
    ,
    int w2
    )

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