intersectRayLineSegment
- double intersectRayLineSegment(double originX, double originY, double dirX, double dirY, double aX, double aY, double bX, double bY)
- double intersectRayLineSegment(Vector2d origin, Vector2d dir, Vector2d a, Vector2d b)
static
double
intersectRayLineSegment
intersection_d
static functionsstatic variables
Determine whether the ray with given <code>origin</code> and direction <code>dir</code> intersects the undirected line segment given by the two end points <code>a</code> and <code>b</code>, and return the value of the parameter <i>t</i> in the ray equation <i>p(t) = origin + t * dir</i> of the intersection point, if any. <p> This method returns <code>-1.0</code> if the ray does not intersect the line segment.
@see #intersectRayLineSegment(double, double, double, double, double, double, double, double)
@param origin the ray's origin @param dir the ray's direction @param a the line segment's first end point @param b the line segment's second end point @return the value of the parameter <i>t</i> in the ray equation <i>p(t) = origin + t * dir</i> of the intersection point, if the ray intersects the line segment; <code>-1.0</code> otherwise