Vector4d.sub

Subtract <code>(x, y, z, w)</code> from this.

@param x the x component to subtract @param y the y component to subtract @param z the z component to subtract @param w the w component to subtract @return this

  1. Vector4d sub(Vector4d v)
  2. Vector4d sub(Vector4d v, Vector4d dest)
  3. Vector4d sub(double x, double y, double z, double w)
    struct Vector4d
    ref return
    sub
    (
    double x
    ,
    double y
    ,
    double z
    ,
    double w
    )
  4. Vector4d sub(double x, double y, double z, double w, Vector4d dest)

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