Matrix3d.rotation

Set this matrix to a rotation transformation using the given {@link AxisAngle4d}. <p> When used with a right-handed coordinate system, the produced rotation will rotate a vector counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin. When used with a left-handed coordinate system, the rotation is clockwise. <p> The resulting matrix can be multiplied against another transformation matrix to obtain an additional rotation. <p> In order to apply the rotation transformation to an existing transformation, use {@link #rotate(AxisAngle4d) rotate()} instead. <p> Reference: <a href="http://en.wikipedia.org/wiki/Rotation_matrix#Axis_and_angle">http://en.wikipedia.org</a>

@see #rotate(AxisAngle4d)

@param axisAngle the {@link AxisAngle4d} (needs to be {@link AxisAngle4d#normalize() normalized}) @return this

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