FrustumIntersection.testLineSegment

Test whether the given line segment, defined by the end points <code>(aX, aY, aZ)</code> and <code>(bX, bY, bZ)</code>, is partly or completely within the frustum defined by <code>this</code> frustum culler.

@param aX the x coordinate of the line segment's first end point @param aY the y coordinate of the line segment's first end point @param aZ the z coordinate of the line segment's first end point @param bX the x coordinate of the line segment's second end point @param bY the y coordinate of the line segment's second end point @param bZ the z coordinate of the line segment's second end point @return <code>true</code> if the given line segment is partly or completely inside the frustum; <code>false</code> otherwise

  1. bool testLineSegment(Vector3d a, Vector3d b)
  2. bool testLineSegment(double aX, double aY, double aZ, double bX, double bY, double bZ)
    struct FrustumIntersection
    public
    bool
    testLineSegment
    (
    double aX
    ,
    double aY
    ,
    double aZ
    ,
    double bX
    ,
    double bY
    ,
    double bZ
    )

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