Vector3i.distanceSquared

Return the squared distance between <code>(x1, y1, z1)</code> and <code>(x2, y2, z2)</code>.

@param x1 the x component of the first vector @param y1 the y component of the first vector @param z1 the z component of the first vector @param x2 the x component of the second vector @param y2 the y component of the second vector @param z2 the z component of the second vector @return the euclidean distance squared

  1. long distanceSquared(Vector3i v)
  2. long distanceSquared(int x, int y, int z)
  3. long distanceSquared(int x1, int y1, int z1, int x2, int y2, int z2)
    struct Vector3i
    static
    long
    distanceSquared
    (
    int x1
    ,
    int y1
    ,
    int z1
    ,
    int x2
    ,
    int y2
    ,
    int z2
    )

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