Matrix4x3d.set

Set the values within this matrix to the supplied double values. The matrix will look like this:<br><br>

m00, m10, m20, m30<br> m01, m11, m21, m31<br> m02, m12, m22, m32<br>

@param m00 the new value of m00 @param m01 the new value of m01 @param m02 the new value of m02 @param m10 the new value of m10 @param m11 the new value of m11 @param m12 the new value of m12 @param m20 the new value of m20 @param m21 the new value of m21 @param m22 the new value of m22 @param m30 the new value of m30 @param m31 the new value of m31 @param m32 the new value of m32 @return this

  1. Matrix4x3d set(Matrix4x3d m)
  2. Matrix4x3d set(Matrix4d m)
  3. Matrix4x3d set(Matrix3d mat)
  4. Matrix4x3d set(Vector3d col0, Vector3d col1, Vector3d col2, Vector3d col3)
  5. Matrix4x3d set(AxisAngle4d axisAngle)
  6. Matrix4x3d set(Quaterniond q)
  7. Matrix4x3d set(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22, double m30, double m31, double m32)
    struct Matrix4x3d
    ref return
    set
    (
    double m00
    ,
    double m01
    ,
    double m02
    ,
    double m10
    ,
    double m11
    ,
    double m12
    ,
    double m20
    ,
    double m21
    ,
    double m22
    ,
    double m30
    ,
    double m31
    ,
    double m32
    )
  8. Matrix4x3d set(double[] m, int off)
  9. Matrix4x3d set(double[] m)
  10. Matrix4x3d set(float[] m, int off)
  11. Matrix4x3d set(float[] m)

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