FrustumIntersection.this

Create a new {@link FrustumIntersection} from the given {@link Matrix4d matrix} by extracing the matrix's frustum planes. <p> In order to update the compute frustum planes later on, call {@link #set(Matrix4d)}.

@see #set(Matrix4d)

@param m the {@link Matrix4d} to create the frustum culler from @param allowTestSpheres whether the methods {@link #testSphere(Vector3d, float)}, {@link #testSphere(float, float, float, float)}, {@link #intersectSphere(Vector3d, float)} or {@link #intersectSphere(float, float, float, float)} will used. If no spheres need to be tested, then <code>false</code> should be used

  1. this(Matrix4d m)
  2. this(Matrix4d m, bool allowTestSpheres)
    struct FrustumIntersection

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