FrustumIntersection.testPoint

Test whether the given point <code>(x, y, z)</code> is within the frustum defined by <code>this</code> frustum culler.

@param x the x-coordinate of the point @param y the y-coordinate of the point @param z the z-coordinate of the point @return <code>true</code> if the given point is inside the frustum; <code>false</code> otherwise

  1. bool testPoint(Vector3d point)
  2. bool testPoint(float x, float y, float z)
    struct FrustumIntersection
    bool
    testPoint
    (
    float x
    ,
    float y
    ,
    float z
    )

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